Role: Creative Director
Contract Length: 1 year 6 months.
Platform: iOS & Android
Tools: Photoshop, Unity 3D, After Effects.

Details: Ruya is a calming puzzle game, its gameplay resembles Connect Four merged with Two Dots. Developed in the evenings and weekends outside of freelance work.
◆ All aspects of the game visually. This includes UI, iconography, animation, VFX and asset creation.
◆ Crafted and iterated puzzles, player motivation, game flow, usability and game feel. 
◆ Establishing a cohesive and strong mood through out and eliciting strong emotional responses in players.
◆ Managed social media across Tumblr, Instagram, Twitter, Facebook, Youtube and engaged with community alongside development. Built website, trailers, press kit, and provided marketing screenshots / gifs for all visable platforms.
◆ Provided all promotional material and posters for multiple expos (EGX, REZZED, Casual Connect Asia, Play Expo etc).
◆ Iterated usability of game based on observing play testers at events.
◆ Built and updated the website / presskit throughout development.
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