Role: Animation
Platform: PC (web)
Tools: Photoshop, Unity 3D, Flash

Details: Sepia is an idle clicker / management game hybrid. I helped provide animations for the project once I gradutated in collaboration with my lectuerers for fun. It's still in development to this day!
Responsibilities:
Providing a range of vfxs and animation ideas.
Breaking apart 2D sprites, defining pivot points and rigging them in Unity in preperation for animation.
Implementing and testing the feel of these animations in engine at iterating based on continuous deconstruction.
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